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I'm David Fono, and I'm a pervasive gaming consultant. That means I develop unconventional games that surround people and bring them together. I am also quite handy with the internet. More!

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    Wonderfully Unspeakable Horrors

    I’ve been meaning to throw up a quick post about this for quite some time. Given that I… well, I didn’t exactly pan Eldritch Errors in a previous post, but I certainly said, you know, some words. In any case, I feel compelled to point out that the designers have since crafted a rather wonderful meta site that does a fine job of helping to jump in to the Lovecraftian horrors, thus resolving many of my earlier concerns.

    However, what’s really got me excited is their behind-the-scenes blog, where they’ve been discussing what’s going into this thing. I’m actually pretty disappointed that I haven’t seen this mentioned on (m)any other blogs, because this is something fairly novel. Anyone who’s been involved in developing & running an ARG knows the toll it takes on those at the helm; so it’s no surprise that, to date, there is little documentation on this process. So a blog like this is an incredibly valuable resources to anyone interested in the genre.

    This isn’t the only way that Eldritch Errors is breaking the mold, mind you. I’m keeping a very close eye on this one, and I’ll probably be writing about it plenty more in the future.

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